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MechWarrior 4: Mercenaries : ウィキペディア英語版
MechWarrior 4: Mercenaries

''Mechwarrior 4: Mercenaries'' is a vehicle simulation video game for the PC released in 2002. It is a standalone expansion of ''MechWarrior 4: Vengeance'', based on the ''BattleTech'' ''MechWarrior'' game universe.
It was announced on July 9, 2009 that Mechwarrior 4 Mercenaries and the Clan and Inner Sphere expansions will be re-released for free.〔(【引用サイトリンク】date=2009-07-09 )
As of April 22, 2010 the free release of MechWarrior 4 has been cleared by Microsoft.
On April 30, 2010, MechWarrior 4 Mercenaries was released to the general public by MekTek as a free download. However, due to the massive influx of 100,000 downloads and web site accesses, MekTek.net and related services crashed. MekTek recovered the MekMatch match making service on May 1, 2010 and the forum was restored on May 2, 2010.
MechWarrior 4: Mercenaries is no longer available for free. MechTek has stated they are moving away from the BattleTech franchise, and a new group interested in maintaining free versions has had difficulties securing permission to do so.
==Plot==
In the game, the player takes the role of Spectre, a mercenary BattleMech pilot travelling inside the fictional interstellar region of the BattleTech universe called the Inner Sphere during the FedCom Civil War (specifically during the time period from January 1, 3066 to late July 3067).
The player's mercenary company initially takes on localized threats in certain planets far from the civil war. As the player's team takes on more missions, the assignments get tougher; at one point, a strike team from Clan Jade Falcon may challenge the player to a duel. The Jade Falcon Star Colonel in charge will join the player's team as a bondsman if the Falcons are defeated in one mission.
Depending on how the player handled allegiance between House Steiner and House Davion, they would end up with one of three mission paths, each with their own ending. All of them are interspersed with a small epilogue that hints at the Word of Blake Jihad, the opening stages of which began a few months after the events of the game.
Davion Ending: The player ends up assisting Peter Steiner-Davion in defeating the Lyran loyalists. The final mission sees Spectre taking part in the assault on the Tharkad palace where Nondi Steiner awaits with her bodyguard lance.
Steiner Ending: By siding with Steiner, Spectre must assist an agent from the Rabid Foxes special operations unit in obtaining information on Katherine "Katrina" Steiner-Davion's whereabouts. Ultimately, Spectre must deliver this information to Khan Vlad of Clan Wolf. Doing this requires Spectre to undergo a Trial of Position where he must defeat five consecutive Clan Mechwarriors in the planet Carse to finally join Clan Wolf.
Rogue Ending: This ending is actually an offshoot of the Steiner ending. Prior to the final mission, Spectre's tactical officer, Castle, pleads the case for abandoning Katrina Steiner and the losing side of the war. On her recommendation, an alternative opens up. Instead of undergoing the Trial of Position, Spectre elects to take a contract on New Canton to defend a base under attack by the Capellan Confederation. Success results in Spectre's unit taking the base for themselves.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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